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Writing News: Writers lose battle

Writers lose ‘Da Vinci Code’ fight


POSTED: 0958 GMT (1758 HKT), March 28, 2007

Story Highlights

• Court of Appeal rejects 2 authors’ claims Brown stole ideas for “Da Vinci Code”
• Michael Baigent and Richard Leigh wrote “The Holy Blood And The Holy Grail”

LONDON, England
(AP) — Author Dan Brown won his copyright infringement case Wednesday,
after Britain’s Court of Appeal rejected efforts from two authors who
claimed he stole their ideas for his blockbuster novel, “The Da Vinci
Code.”

Michael Baigent and Richard Leigh, who wrote “The Holy
Blood And The Holy Grail,” now face legal bills of about $6 million
after losing their appeal against publisher Random House.

Baigent
and Leigh had argued that Brown stole significant elements from their
book. Both are based on a theory that Jesus and Mary Magdalene married
and had a child, and that the bloodline continues to this day.

The
lawyers said Baigent and Leigh had “expended a vast amount of skill and
labor” in writing their book, first published in 1982. “That skill and
labor is protectable.”

Brown testified for several days during the High Court hearing last year.

The
claimants’ lawyer, Jonathan Rayner James, said that although the suit
had been against the publisher rather than the author, Brown was really
the one being put on trial for his work.

During a hearing earlier
this year, Rayner James said issues remained about the role of Brown’s
wife, Blythe Brown, who did much of the original research for the
blockbuster novel.

She did not testify at the High Court hearing. Brown said he wanted to protect his wife from publicity.

In
April, Justice Peter Smith ruled that Random House, publisher of “The
Da Vinci Code,” had not breached the copyright. Smith said the claim
was based on a “selective number of facts and ideas artificially taken
out of (the book) for the purpose of the litigation.”

“The Da
Vinci Code” has sold more than 40 million copies since its release in
March 2003. A film version starring Tom Hanks was released last year.

“The Holy Blood and the Holy Grail” also was published by Random House. It was a best-seller when released 20 years ago.

Copyright 2007 The Associated Press. All rights reserved.This material may not be published, broadcast, rewritten, or redistributed.

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Interactive Fiction for educational media

Writing Niche touches on constructing a “visual novel” or interactive fiction, for educational purposes.

We can easily imagine what the author talks about when mentioning RPG’s (role playing games) but the author has another post about the books that were popular when we
were kids; these books that had many alternate paths to take depending on reader
choices. I loved those books, methodically taking different steps and
tracking their different endings.

Interactive fiction is everywhere. The levels of interaction is key. How much choice does a reader (reader? experiencer? user?) have over the course of the plot? Many video games kill off the character if the player makes the wrong choice, so that in itself isn’t much of an option.

Of course, it would take a supercomputer to have millions of options in one game. No interactive story could have as much anomaly as daily life. I would guess that the key to effective interactive fiction is to determine how much choice a reader needs to efficiently learn the lessons of the story.

For younger children who haven’t yet achieved Piaget’s Formal Reasoning stage, one or two choices per “page” or situation would be best. For older children or young adults, perhaps a personality-scale type multiple choice question would convey the almost endless amount of choices adults face daily.
So subject and age would be good guidelines for this.

Board game and toy makers would be interesting to consult on this. They have teams of psychologists well-versed in developmental theory and could lend invaluable applied science results. My Masters’ in Educational Psychology gives me an idea of where to start looking, but those professionals could take an interactive fiction designer to the heart of the matter.

I wish Writing Niche well and hope to see more posts on the progress of “visual novels” and interactive fiction.

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Philadelphia Flower Show 2007

at the Philadelphia Flower Show.

My daughter took this while I was in the Camden Children’s Garden grass tunnel at the Philly Flower show at the beginning of March, 2007.

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Everyone gets ice cream! New Cliches

defective yeti: The Cliche Rotation Project

New twists on old cliches. Love it. Thanks to this guy for flashing the pop-up (“giving the head’s up”) on it.

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Does storytelling change in context of new forms of media?

Reading a novel delivered in installments to your e-mail inbox is different from flipping through a book as you curl up in bed.Animated
hypertext poems that dance across your computer screen do a kind of
storytelling different from poems that sit still on a page.

The reading experience is different for print versus digital, no doubt about that.

But
what about the writing experience? Is literary writing for digital
media different in a way that matters? This is a question I keep
returning to as I interview a variety of digital writers for this
column. Does good, old-fashioned storytelling really change just
because it is distributed in new forms of media?

I asked Sue
Thomas, professor of new media at De Montfort University in Leicester,
England, what she thought. In conjunction with Kate Pullinger, author
of the multimedia graphic novel Inanimate Alice, Thomas devised a master of arts program in creative writing and new media that is taught online.

“Good,
old-fashioned storytelling was oral, and storytellers often changed
their stories according to context and circumstance,” Thomas said. “You
only have to look at how simple fairy tales and urban legends evolve
whilst still often keeping the core of the narrative intact to realize
that they need a fluid environment to stay alive and fresh. Multimedia
prevents the stagnation of fixed type and maintains a much longer
tradition, stretching way back beyond the last 500 years.”

As
director of the digital media project at the Department of English at
Ohio State University, Scott Lloyd DeWitt says he wants to “expand
notions of literacy” rather than abandon print for something new.

“We
are giving students the opportunity to produce a variety of digital
media texts. Along the way, we ask them to think about the affordances
of these media and make choices about using them according to their
rhetorical goals: Who is your audience? What sense of ethos are you
trying to establish? Where do you imagine this text appearing?”

In other words, the same questions writers have always asked.

Robert
Coover, the T.B. Stowell Adjunct Professor of Literary Arts at Brown
University, is a prominent novelist who realized in the late ’80s that
“the digital revolution was real and immediate; I wanted my students to
be wholly aware of what was happening and comfortable with it.”

Today
he leads the groundbreaking Cave Writing Workshop, a spatial hypertext
writing workshop in immersive virtual reality he dreamed up in 2002.

Electronic-writing
workshops are in many ways similar to traditional writing workshops,
Coover said: Students are given a project they present to the class for
critique. But Cave Writing is unique. Powered by a high-performance
parallel computer, the Cave is an eight-foot-square room with
high-resolution stereo graphics shown on three walls and the floor.
Students do not simply “write a story” – they create 360-degree
multimedia projects incorporating images, sound, art and text. Imagine
standing in the middle of this room as a multimedia narrative is
projected all around you, and you’ve got the “immersive” part of the
equation.

Coover, who wrote an essay titled “The End of Books”
for the New York Times Book Review in 1992, says new literary forms
don’t emerge simply because the artist wants them to.

“Art forms
are partly made by audiences,” he said, “and if the reading public was
in the process of moving from page to screen, then young writers had to
understand that and know how to live and write in the new world. . . .
E-writing is a very collaborative genre, often involving writers,
artists, composers, and computer programmers.”

That made me think
that the image of the writer suffering over her masterpiece in solitude
might soon become out of date – which wasn’t a bad thought at all.


To experience “Inanimate Alice,” go to http://www.inanimatealice.com/writing/workshop.htmlFor more on Robert Coover’s Cave Writing Workshops,go to http://www.cascv.brown.edu/cavewriting/workshop.html


Katie Haegele (katie@thelalatheory.com)
is a writer who lives in Montgomery County. She just bought a pin from
the independent publishing resource Fall of Autumn that says “My zine
has a MySpace,” because hers does.

 
 
 
 
Find this article at:http://www.philly.com/philly/entertainment/literature/20070325_Does_storytelling_change_in_context_of_new_forms_of_media_.html
 


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PC here again. I found this picture of the CAVE. Any other links, comments, clues are appreciated. Thanks.

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